Just your average geek that's interested in the games industry, upcoming technology and unique gadgets.

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Why I left my Games Job

This is more of a reply on my earlier article of How I got into the Games Industry (which was originally written in 30 August 2007) as since then, I have left the industry and thought it be interesting to detail why for balance.

Ultimately, the main reason for leaving was for quality of life (QOL) which is a hotly discussed topic in industry circles. Each I was on crunched to some degree, some worse then others which began to take their toll on me.

When I was all new to the industry, it was all very exciting and the extra hours didn’t seem that bad but as I got older and more experienced, other things started to take priority and I didn’t want to spend all my time at work for long periods at a time.

The tipping point is when I foresaw that we were going to crunch (badly) due to a fundamental change in the project and there was very little we could to get round it. Higher ups/Middle management wanted it and we couldn’t say no to it. Then came a series of decisions that literally went against every software engineering book I have read and made matters worse in the most obvious ways. (Please note I am being purposely vague due to NDA agreements in place).

Enough was enough and I started looking for jobs soon after. It certainly didn’t help that I was underpaid due to a wage freeze and got passed on promotion twice. In short, I felt like I was working my ass off for little pay and getting nothing at the end of it which didn’t feel right especially when I knew I could be getting better.

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