Just your average geek that's interested in the games industry, upcoming technology and unique gadgets.

Twitter
Online Showcase
How I got into the Games Industry
How to be a Games Tester
Why I left my Games Job
Getting back into the Game
4 posts tagged Games Development

The Big List of Game Development Resources »

A huge list of links and resources for game development ranging from Game Engines to Game Design and everything in-between.

This is a great video on the Super Mario World camera which I have never noticed before despite playing the game dozens of times and looking back in hindsight, never annoyed me either.

On the Harry Potter titles that I worked on, our lead gameplay programmer (and our camera integrator on Order of the Phoenix) always focused on getting our 3rd person camera just right and cope with all the tight architecture constraints of Hogwarts.

Although it doesn’t seem difficult to get a camera working correctly, the number of iterations and subtle changes that a camera system can go through is immense. As another developer said, ‘Get it right, no one will notice, get it wrong and everyone and their dog will’.

A presentation by Jonathan Blow on ‘How to program independent games’ at a UC Berkeley’s Computer Science Undergraduate Association.

Quite a interesting talk where the main message is not to over complicate the process and focus on getting the product done rather then getting everything perfect.

Well worth a watch.

(Source: the-witness.net)

Learning From The Masters: Level Design In The Legend Of Zelda »

Great analysis of dungeon design from The Legend of Zelda on the NES.