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This is a great video on the Super Mario World camera which I have never noticed before despite playing the game dozens of times and looking back in hindsight, never annoyed me either.

On the Harry Potter titles that I worked on, our lead gameplay programmer (and our camera integrator on Order of the Phoenix) always focused on getting our 3rd person camera just right and cope with all the tight architecture constraints of Hogwarts.

Although it doesn’t seem difficult to get a camera working correctly, the number of iterations and subtle changes that a camera system can go through is immense. As another developer said, ‘Get it right, no one will notice, get it wrong and everyone and their dog will’.

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Notes:

    1. hundredyardsofgrapevine reblogged this from alixgames and added:
      dorkiest greatest mostly dorkiest thing.
    2. alixgames posted this