Automated Testing: Building A Flexible Game Solver »
Interesting article on using an AI script to ‘solve’ complete a game and be used for automated testing. I have been looking into this type of thing myself and researching if it would be possible to write one for the games I am working on at Playfish using something like Sikuli as the player.
However, for it to be useful as an automated tester, it would need to be able to pick up on crashes and where the player would be stuck and report to a server/email the developers on where and how it happened.
Notes:
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